

Unlike Persona 5, The Phantom Strikers is not a school year simulator as it tries to condense the whole story into the summer holiday period in July and August. Other differences that P5S have from P5 – that the RPG players might also find jarring especially if they have not played this style of game before – are the lack of calendar limits and confidants. If things start going awry when an enemy notices you, P5S also offers a failsafe method by letting you aim your gun – which freezes the time – and shoot the enemy before they can sound that alarm, although this will cause the battle to start at a level playing field. Persona 5 players may appreciate the fact that battle transitions are totally seamless as they take place in the exact same location… or maybe not, because not all walls can be used for sneaking as the game only registers specific places as hiding spots.

#P5 scramble manual
Persona skills also still play a major role in dealing big damage here some combo attacks let you unleash a Persona’s skill attack without using SP, but the manual skill commands – like in the RPG – will still deal more potent effects.

Most enemy attacks will hit like a truck and you cannot guard to reduce damage, so you will have to cleverly avoid those attacks – although each character also has a Speed stat that determines the probability of automatic evasions. One interesting thing to note here is that all other playable Phantom Thieves can also use the Third Eye ability to scan for hidden passages and treasures, although only Joker has additional voice lines as the original user. The biggest differences here from the base RPG are, of course, the battle system switching from turn-based commands to real-time action and that you can control most of the Phantom Thieves on the field while performing Baton Touch to switch the player character at any time. The frame rate also differs based on which platform you’re playing at: The Nintendo Switch version is capped at 30 fps (both undocked and docked) that makes it feel closer to the base RPG, while the PlayStation 4 version mostly reaches 60 fps for smoother action gameplay. Other than striking the enemy from behind, the game also encourages you to hide behind walls or above objects to stage sneak attacks on unsuspecting enemies. The general gameplay feels more like Persona 5, the RPG, where stealth is essential in order to smoothly progress through the maps. Ring the alarm too often and you will be eventually forced to leave the map. If you try to attack a patrolling enemy head-on, they will ring the alarm faster than your blade landing on them, and they can launch a preemptive attack that puts your party at a big disadvantage. Meanwhile, those who have not played Persona 5 will likely get lost every time the characters make references to past events that happened in the base storyline.Īnd if you’re trying to play P5S just like how you would play a standard Warriors game, you’d be in for a very nasty surprise. Those who have followed through the base story of Persona 5 may appreciate seeing how each member of the Phantom Thieves has grown from their previous struggles and how it affects their interactions with the newly introduced key characters in Scramble.
#P5 scramble tv
This de-facto sequel quickly re-introduces the main cast as it immediately gears up for a new boss-of-the-week arc, like a new season of a TV show. Without spoiling much of the story, it starts not too far away from the ending of the base Persona 5 timeline, and it assumes that you are already familiar with the Phantom Thieves and all the hardships they faced in the base RPG. And I would say that is pretty much on point. In some of the Japanese promotional trailers, Atlus teased that P5S could also be alternatively named P5-2 as though it works as a direct sequel to Persona 5. It’s not really like Dragon Quest Heroes at all, which had a crossover roster and its own original storyline that one could fully enjoy without having previously played any of the mainline Dragon Quest RPGs.

#P5 scramble full
But in reality, the full game is anything but. So, for many, the initial expectation was that the game would play just like any of the many other collaboration Warriors games, or perhaps like Dragon Quest Heroes which was also made by the same team.Įven the demo version released in Japan gave the impression that P5S would be mostly focused on the action, where you could just barge in and easily mow down every enemy that shows up. When Atlus announced Persona 5 Scramble: The Phantom Strikers, they revealed that it was being developed by Omega Force, a brand within Koei Tecmo that is well-known for the Dynasty Warriors games.
